Before You Watch The Amazing Race, Let’s Discuss the Rules of the Game
The Amazing Race is back, with the teams racing across six different continents to try and reach the finish line first.
The 20 teams of two will compete for $250,000 in prize money plus two brand new cars — an Isuzu D-MAX and an Isuzu MU-X.
Whether you’re a seasoned Amazing Race fanatic or a newcomer to the adventure, here is all of the language and all of the rules you need to know to understand the game.
Pit Start: Where the teams start each individual leg of the race.
Pit Stop: Where teams complete each leg of the race and find out where they placed. The final team to check into the Pit Stop is usually eliminated.
Route Markers: The yellow and red flags that guide the teams during challenges in order to complete tasks or line a course the team must follow.
Clues: Pretty self-explanatory, but these are the little envelopes of information that give the teams instructions on how to proceed during legs of the race.
Leg Money: The cash each team is given to assist them in getting around when trying to complete tasks. Any Leg Money that is leftover from one leg rolls over to the next.
Active Route Marker: A challenge both team members must participate in together.
Roadblock: A challenge that only one team member can undertake.
Detour: A choice between two challenges with the team deciding which one they want to endeavour. They can switch if one is too hard but it comes at the expense of their time.
U-Turn: When one team can force another to go back and complete both tasks outlined in a Detour.
Fast-Forward: This is a challenge that only one team can complete although several may try. The team that wins can skip the challenges of a leg and head straight to the Pit Stop, so this one is a huge advantage.
Intersection: A task that two or more teams must join together to perform. If no other team is present when the first team arrives at an Intersection, they must wait for one to show up.
The winning team of a non-elimination leg, gain two massive advantages:
- They do not have to compete in the next leg. Instead, they receive a First Class Pass and are rewarded with some kind of luxury experience while the other teams continue to race.
- They will return to the Pit Stop for the arrivals of the final two teams and choose to Salvage one and Sabotage the other.
Salvage: A bonus or advantage of some kind given to one team. For example, the team may receive a personal driver for the next leg, they may get extra money, or they may be allowed to know what the Roadblock challenge is before they choose who attempts it.
Sabotage: A disadvantage or setback given to one team. For example, the team may need to complete the leg with one of the team members blindfolded or tied together, they may lose all their money, or they may even have to do it barefoot.
T-Junction: A huge challenge day, only once in the Race, where all racers are split into two massive super-teams. The super-teams will be chosen by the first racers to reach the T-Junction board at the head of the episode. They will pick their super-team and the remaining teams form the second group. The teams will move through the entire race day in these two groups. Whichever group checks in second at the Pit Stop, will choose to eliminate a team from their group themselves.
The Amazing Race Australia premieres on August 29, on Channel 10 and 10Play.
This story originally appeared on The Latch.
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